![]() ![]() There just isn't enough variety here to keep you interested beyond a couple of levels, although each has at least been given distinct buildings and features that help and hinder your godly tasks. Nothing sets back town-building like an inopportune meteor strike or an earthquake.īut where the strategy involved here seemed deep and imaginative in 1989, today it comes off as shallow and predictable. You'll need people to build and fight the final battle, homes to keep people alive and provide places for worship, and psyche to fire up miracles that devastate demon settlements. ![]() Worshippers, buildings, and psyche are all vital components in winning a level. Because your drones can't worship while building, yet will die if they don't have proper shelter, you'll have to fiddle around so you don't wind up building-rich and psyche-poor. Win this fight in the Challenge mode solo campaign (there is also Wi-Fi multiplayer support for up to four players) and you'll move on to do it all over again against another big bad demon in another world.Īll you'll really need to do is find a balance between three tasks: alter enough terrain to provide for the best possible building opportunities keep an eye on the health of your worshippers via their spirit scores and leave your worshippers enough time off in their homes to get in the groveling needed to boost your divine power, called psyche energy. More houses leads to more happy, healthy people, who are needed at the end of each level to smack down the enemy demon's goons in an Armageddon free-for-all determining who gets to be all Zeus-like and who doesn't. Most of your world-building efforts are confined to leveling terrain so that worshippers can promote your greatness through the construction of ever more elaborate homes. Populous for the DS is still a straightforward god game where you take on the role of one of five good elemental deities overseeing the development of towns at the same time as a rival demon is building up a similar community of followers on the other side of the map. Playing divine landscaper can still be fun in short bursts. While you have to give the developers credit for sticking tight to the 20-year-old design in an era of glitz and glam, you also have to wonder how anyone could have thought that such an ancient game could fly in 2008. ![]() This remake for the Nintendo DS is an exercise in nostalgia that will be enjoyed only by old-timers who experienced the original in all its late-'80s glory. But it's probably better left as a memory. The Bullfrog god sim was revolutionary back in 1989, a genre-changing masterpiece that altered the landscape for strategy gaming in more ways than one. Populous deserves its place in the history books. ![]()
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